If you're re-purposing it, you may want to make sure your Say window doesn't use quickmenu or that will make it always show when there's dialog. The quick menu by default is supposed to show on the say window. Imagebutton idle "quit.png" hover "quit2.png" action Quit(confirm=False) xalign 1.0 yalign 1. If you don't want it to function as one, that's fine. Imagebutton idle "btn7.png" hover "btn8.png" action Show("notyetavailable")hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.79 Imagebutton idle "btn5.png" hover "btn6.png" action Show("settings", transition=wipeleft)hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.57 Imagebutton idle "btn3.png" hover "btn4.png" action Show("notyetavailable")hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.35 Custom Quick Menu Screen : r/RenPy by FandomEntertainer Custom Quick Menu Screen Ive been been trying to make a custom screen for a game Im working on. Imagebutton idle "btn1.png" hover "btn2.png" action Show("startgamescreen", transition=wipeleft)hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.14 If you want to change the location of the button's place individually, try the code below from another of my past game a) using recreations 'Quick Menu Screens' method (game: a better tomorrow v0.10) changing the screens.rpy file failed when pressing the f-key after the changes are added it appears to be that 'f' is just a copy of the altenter shortcut which allows u to switch between window/full mode. Imagebutton idle "btn6.png" hover "btn66.png" action ShowMenu("credits")activate_sound"button.mp3" Imagebutton idle "btn5.png" hover "btn55.png" action ShowMenu("extras")activate_sound"button.mp3" Imagebutton idle "btn4.png" hover "btn44.png" action ShowMenu("gallerymenu")activate_sound"button.mp3" To show quick menu throughout the game, even when window (dialog box + name label) is hidden label pfstart: suppressoverlay False quickmenu False show screen quickmenu removing start label override from dictionary python: ('start') jump start To show quick menu after loading old saves label pfafterload: suppressoverlay False quick. Imagebutton idle "btn3.png" hover "btn33.png" action ShowMenu("preferences2")activate_sound"button.mp3" corner (or Start button) on the desktop to open Quick Access Menu. Imagebutton idle "btn2.png" hover "btn22.png" action ShowMenu("load")activate_sound"button.mp3" A place for discussion about the RenPy visual novel engine and related topics and. Imagebutton idle "btn1.png" hover "btn11.png" action Start() activate_sound"button.mp3" Imagebutton idle "xbtn.png" hover "xbtn2.png" action Quit(confirm=False)xalign 1.0 yalign 1.0 # This ensures that any other menu screen is replaced. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver.
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